In the early game it would be collected by tasking workers on hunting or boats on fishing. In the later game, Oil becomes important for advanced units and upgrades.įood is the most basic resource, which is used for units and age ups. In the early game, Food and Coin are used to build most units and buildings. Post+Office+Mural 1000×323 93 KB Resources and EconomyĪs in all AoE games, the basic economy is about building workers and sending them out to gather natural materials in the early game, before switching to farming in the late game. Final “Imperial Age” with super (near-future) upgrades for units and economy Modern Age ~1930-1940 - World War II (early).Golden Age ~1920-1930 - Roaring Twenties, Interwar Period.Competition Age ~1890-1910 - Great Game, Scramble for Africa.Frontier Age ~1870-1890 - Franco-Prussian War, Wild West.The idea of "ages" from AoE 1 is being stretched pretty far here but it's part of the series lol :p In this game we would take the concept from AoE3 instead and have the player’s base be abstracted as some sort of new settlement from an existing world power, that grows into a powerful city or nation in its own right. ![]() ![]() In the first two games you start as a single village and end as a large nation or empire. In all Age of Empires games, the player starts as a small fledgling faction that builds up their might and becomes a powerful force by late game. It covers the era of New Imperialism (possibly the last historical “Age of Empires”) and a bit beyond into the 1930s - the zenith of the power of the colonial empires: up to the start of the modern era. The game picks off where AoE3 roughly ends → the late 1800s. Disclaimer: I am a euro-centric AoE3 player Setting:
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